Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 127, 67, 0 (map=0)
found location 4: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 90, 80, 0 (map=0)
found location 6: 99, 73, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 127, 67, 0 (map=0)
found location 7: 140, 54, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 979 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 127, 67, 0 (map=0)
found location 4: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 90, 80, 0 (map=0)
found location 6: 99, 73, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 127, 67, 0 (map=0)
found location 7: 140, 54, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 654 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 127, 67, 0 (map=0)
found location 4: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 90, 80, 0 (map=0)
found location 6: 99, 73, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 127, 67, 0 (map=0)
found location 7: 140, 54, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 654 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 127, 67, 0 (map=0)
found location 4: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 90, 80, 0 (map=0)
found location 6: 99, 73, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 127, 67, 0 (map=0)
found location 7: 140, 54, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 127, 67, 0 (map=0)
found location 4: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 90, 80, 0 (map=0)
found location 6: 99, 73, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 127, 67, 0 (map=0)
found location 7: 140, 54, 0 (map=0)
found location 8: 139, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 126, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 126, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 126, 66, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 126, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 126, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 126, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 126, 66, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 126, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 116, 66, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 70
found location 1: 122, 70
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 116, 66, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 116, 66, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 116, 66, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 117, 81, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 117, 81, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 117, 81, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 117, 81, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 124, 52
found location 1: 140, 52
found location 2: 140, 76
found location 3: 124, 76
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 123, 53
found location 1: 141, 53
found location 2: 141, 77
found location 3: 123, 77
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 123, 53
found location 1: 141, 53
found location 2: 141, 77
found location 3: 123, 77
found moveto
found moveto: 105, 63
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 329 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 979 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 979 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 979 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 979 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 979 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=10 (integer 10)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=75 (integer 75)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 979 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=200 (integer 200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 978 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=200 (integer 200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 1666 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=200 (integer 200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 978 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=200 (integer 200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 977 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 39, 133, 0 (map=0)
found location 1: 40, 134, 0 (map=0)
found location 2: 41, 135, 0 (map=0)
found location 3: 42, 134, 0 (map=0)
found location 4: 43, 133, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=500 (integer 500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 54, 108, 0 (map=0)
found location 6: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 5098 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 39, 133, 0 (map=0)
found location 1: 40, 134, 0 (map=0)
found location 2: 41, 135, 0 (map=0)
found location 3: 42, 134, 0 (map=0)
found location 4: 43, 133, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=500 (integer 500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 54, 108, 0 (map=0)
found location 6: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=8 (integer 8)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=50 (turn number 50)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 423 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 39, 133, 0 (map=0)
found location 1: 40, 134, 0 (map=0)
found location 2: 41, 135, 0 (map=0)
found location 3: 42, 134, 0 (map=0)
found location 4: 43, 133, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=500 (integer 500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 54, 108, 0 (map=0)
found location 6: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=8 (integer 8)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=50 (turn number 50)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 423 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 39, 133, 0 (map=0)
found location 1: 40, 134, 0 (map=0)
found location 2: 41, 135, 0 (map=0)
found location 3: 42, 134, 0 (map=0)
found location 4: 43, 133, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=500 (integer 500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 54, 108, 0 (map=0)
found location 6: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=8 (integer 8)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=50 (turn number 50)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 423 bytes
Chose "Events.txt" as events file


 Debugging filename: EVENTS
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=Anybody (king id=-2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=anybody (king id=-2)
found talkertype=humanorcomputer
found listener=anybody (king id=-2)
found listenertype=humanorcomputer

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Narvik
found attacker=Germans (king id=-2)
found defender=Norwegians (king id=4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=6 (integer 6)
found homecity=None
found locations
found location 0: 40, 0, 0 (map=0)
found location 1: 41, 1, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Fallschirmjger (unit id=5)
found count=3 (integer 3)
found homecity=None
found locations
found location 0: 31, 55, 0 (map=0)
found location 1: 30, 58, 0 (map=0)
found location 2: 27, 57, 0 (map=0)
found location 3: 32, 56, 0 (map=0)
found location 4: 31, 57, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lige
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Antwerpen
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dunkerque
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=10 (integer 10)
found homecity=None
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Fall.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Strasbourg
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name defeat.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYAVIFILE found, looking for file name
found avi file name norway.avi

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Germans (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=He.111 (unit id=53)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 33, 57, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Bomber.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 12, 36, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=London
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 18, 46, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 74, 130, 0 (map=0)
found location 2: 74, 134, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=83 (integer 83)
found receiver=Allies (king id=2)

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=0 (flag=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Valleta
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name navgun.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=5 (integer 5)
found homecity=None
found locations
found location 0: 66, 102, 0 (map=0)
found location 1: 67, 103, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Barracks.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1500 (integer 1500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 86, 132, 0 (map=0)
found location 1: 92, 132, 0 (map=0)
found location 2: 91, 131, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=82 (integer 82)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=31 (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Italian Division (unit id=7)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=None
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 41, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Banghazi
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 74, 130, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tubruq
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=Yugoslavians (king id=5)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=81 (integer 81)
found receiver=Allies (king id=2)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Athinai
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 88, 122, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=34 (integer 34)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Barb.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 49, 51, 0 (map=0)
found endlocations

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=U.S.S.R. (king id=1)

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=92 (integer 92)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name barbarossa.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Brest-Litovsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 94, 52, 0 (map=0)
found location 1: 102, 50, 0 (map=0)
found location 2: 107, 51, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Smolensk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 116, 50, 0 (map=0)
found location 1: 118, 44, 0 (map=0)
found location 2: 119, 37, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name stalin.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kyyiv
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 107, 45, 0 (map=0)
found location 1: 105, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sevastopol
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=12 (integer 12)
found homecity=None
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 96, 132, 0 (map=0)
found location 4: 101, 131, 0 (map=0)
found location 5: 106, 132, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 112, 30, 0 (map=0)
found location 1: 113, 29, 0 (map=0)
found location 2: 114, 30, 0 (map=0)
found location 3: 114, 32, 0 (map=0)
found location 4: 111, 31, 0 (map=0)
found location 5: 118, 26, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYAVIFILE found, looking for file name
found avi file name Moscow.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 119, 43, 0 (map=0)
found location 1: 117, 43, 0 (map=0)
found location 2: 118, 42, 0 (map=0)
found location 3: 118, 46, 0 (map=0)
found location 4: 117, 45, 0 (map=0)
found location 5: 125, 45, 0 (map=0)
found location 6: 124, 44, 0 (map=0)
found location 7: 126, 44, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 113, 71, 0 (map=0)
found location 1: 113, 73, 0 (map=0)
found location 2: 112, 74, 0 (map=0)
found location 3: 111, 71, 0 (map=0)
found location 4: 112, 70, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=96 (integer 96)
found receiver=Allies (king id=2)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Allies (king id=2)
found amount=5000 (integer 5000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infamy.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Afrika Korps (unit id=6)
found count=15 (integer 15)
found homecity=Tarabulus
found locations
found location 0: 74, 130, 0 (map=0)
found location 1: 74, 134, 0 (map=0)
found location 2: 60, 134, 0 (map=0)
found location 3: 41, 133, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=24 (turn number 24)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 112, 60, 0 (map=0)
found location 1: 114, 60, 0 (map=0)
found location 2: 113, 61, 0 (map=0)
found location 3: 113, 59, 0 (map=0)
found location 4: 112, 62, 0 (map=0)
found location 5: 111, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 127, 67, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 123, 65, 0 (map=0)
found location 1: 122, 66, 0 (map=0)
found location 2: 120, 66, 0 (map=0)
found location 3: 118, 66, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name Stalin.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Fortress (unit id=76)
found homecity=E Stalingrad
found locations
found location 0: 122, 64, 0 (map=0)
found location 1: 124, 64, 0 (map=0)
found location 2: 118, 66, 0 (map=0)
found location 3: 120, 66, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=33 (turn number 33)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=E Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Magnitogorsk
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Moscow
found attacker=Germans (king id=3)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 125, 29, 0 (map=0)
found location 1: 127, 33, 0 (map=0)
found location 2: 118, 26, 0 (map=0)
found location 3: 131, 29, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=Germans (king id=1)
found defender=U.S.S.R. (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Perm
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=W Stalingrad
found attacker=U.S.S.R. (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 125, 65, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name peroration.wav

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 (turn number 30)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name africa.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 98, 132, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 104, 134, 0 (map=0)
found location 3: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Alamein
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 96, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=84 (integer 84)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name El_Alamein.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 27, 125, 0 (map=0)
found location 1: 28, 124, 0 (map=0)
found location 2: 26, 126, 0 (map=0)
found location 3: 29, 127, 0 (map=0)
found location 4: 29, 125, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 22, 126, 0 (map=0)
found location 1: 20, 126, 0 (map=0)
found location 2: 21, 127, 0 (map=0)
found location 3: 23, 125, 0 (map=0)
found location 4: 19, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 8, 130, 0 (map=0)
found location 1: 6, 130, 0 (map=0)
found location 2: 7, 131, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Alger
found attacker=Allies (king id=2)
found defender=French (king id=6)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=3)
found whom=French (king id=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=6)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 39, 133, 0 (map=0)
found location 1: 40, 134, 0 (map=0)
found location 2: 41, 135, 0 (map=0)
found location 3: 42, 134, 0 (map=0)
found location 4: 43, 133, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tunis
found attacker=Allies (king id=3)
found defender=Germans (king id=3)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tarabulus
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 119, 0 (map=0)
found location 1: 40, 120, 0 (map=0)
found location 2: 42, 118, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 45, 119, 0 (map=0)
found location 5: 44, 118, 0 (map=0)
found location 6: 45, 121, 0 (map=0)
found location 7: 44, 122, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 40, 118, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Germans (king id=3)
found technology=98 (integer 98)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name italy.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Allied General (unit id=17)
found homecity=none
found locations
found location 0: 55, 107, 0 (map=0)
found location 1: 55, 109, 0 (map=0)
found location 2: 54, 106, 0 (map=0)
found location 3: 53, 107, 0 (map=0)
found location 4: 47, 117, 0 (map=0)
found location 5: 49, 117, 0 (map=0)
found location 6: 48, 118, 0 (map=0)
found location 7: 45, 117, 0 (map=0)
found location 8: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Messina
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Field Marshal (unit id=8)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found location 1: 37, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Taranto
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 48, 106, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name biggun.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 46, 102, 0 (map=0)
found location 1: 47, 101, 0 (map=0)
found location 2: 47, 103, 0 (map=0)
found location 3: 48, 100, 0 (map=0)
found location 4: 46, 100, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Npoli
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=105mm (unit id=39)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 103, 0 (map=0)
found location 1: 47, 103, 0 (map=0)
found location 2: 49, 101, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 50, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Rome
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 44, 100, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 109, 55, 0 (map=0)
found location 1: 111, 53, 0 (map=0)
found location 2: 110, 56, 0 (map=0)
found location 3: 113, 55, 0 (map=0)
found location 4: 112, 56, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=5 (integer 5)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kursk
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 111, 55, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Warszawa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 73, 59, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Odessa
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 87, 85, 0 (map=0)
found location 1: 88, 86, 0 (map=0)
found location 2: 87, 87, 0 (map=0)
found location 3: 85, 87, 0 (map=0)
found location 4: 86, 88, 0 (map=0)
found location 5: 93, 75, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Budapest
found attacker=U.S.S.R. (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Leipzig
found attacker=anybody (king id=1)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=triggerattacker (king id=-3)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=20 (integer 20)
found homecity=none
found randomize
found locations
found location 0: 13, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 14, 62, 0 (map=0)
found location 4: 11, 61, 0 (map=0)
found location 5: 15, 61, 0 (map=0)
found location 6: 15, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 9, 57, 0 (map=0)
found location 3: 10, 54, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name D-Day.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found randomize
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 13, 59, 0 (map=0)
found location 3: 12, 60, 0 (map=0)
found location 4: 15, 59, 0 (map=0)
found location 5: 13, 61, 0 (map=0)
found location 6: 11, 59, 0 (map=0)
found location 7: 11, 61, 0 (map=0)
found location 8: 10, 60, 0 (map=0)
found location 9: 14, 62, 0 (map=0)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name overture.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=51 (turn number 51)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found randomize
found locations
found location 0: 16, 62, 0 (map=0)
found location 1: 14, 62, 0 (map=0)
found location 2: 12, 64, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 14, 64, 0 (map=0)
found location 5: 17, 61, 0 (map=0)
found location 6: 16, 60, 0 (map=0)
found location 7: 11, 63, 0 (map=0)
found location 8: 15, 63, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Gn. Patton (unit id=18)
found homecity=none
found locations
found location 0: 12, 62, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=87 (integer 87)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 13, 65, 0 (map=0)
found location 1: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 10, 56, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 25, 93, 0 (map=0)
found location 4: 24, 90, 0 (map=0)
found location 5: 24, 94, 0 (map=0)
found location 6: 23, 93, 0 (map=0)
found location 7: 26, 94, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name infantry.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=53 (turn number 53)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 26, 92, 0 (map=0)
found location 1: 25, 91, 0 (map=0)
found location 2: 27, 91, 0 (map=0)
found location 3: 23, 91, 0 (map=0)
found location 4: 28, 92, 0 (map=0)
found location 5: 29, 93, 0 (map=0)
found location 6: 26, 90, 0 (map=0)
found location 7: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name trial.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYAVIFILE found, looking for file name
found avi file name rhine.avi

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Paris
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 22, 64, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name home.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=54 (turn number 54)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Airborne (unit id=16)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 30, 50, 0 (map=0)
found location 1: 29, 51, 0 (map=0)
found location 2: 30, 48, 0 (map=0)
found location 3: 31, 49, 0 (map=0)
found location 4: 30, 52, 0 (map=0)
found location 5: 32, 50, 0 (map=0)
found location 6: 32, 52, 0 (map=0)
found location 7: 31, 53, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name aircraft.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Knigstiger (unit id=24)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 33, 57, 0 (map=0)
found location 1: 35, 63, 0 (map=0)
found location 2: 41, 57, 0 (map=0)
found location 3: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Frankfurt
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=25 (integer 25)
found homecity=none
found locations
found location 0: 35, 63, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN PLAYAVIFILE found, looking for file name
found avi file name Berlin.avi
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Berlin
found attacker=anybody (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Germans (king id=3)

@THEN ENDGAME found
looking for endscreens=

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name ss.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found flag=1 (flag=2)
found who=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=20 (integer 20)
found homecity=none
found locations
found location 0: 39, 117, 0 (map=0)
found location 1: 38, 118, 0 (map=0)
found location 2: 40, 120, 0 (map=0)
found location 3: 39, 119, 0 (map=0)
found location 4: 41, 119, 0 (map=0)
found location 5: 38, 116, 0 (map=0)
found location 6: 41, 117, 0 (map=0)
found location 7: 41, 121, 0 (map=0)
found location 8: 43, 121, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name rifles.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Palermo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Cherbourg
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=St. Lo
found attacker=Allies (king id=2)
found defender=Germans (king id=3)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 57, 0 (map=0)
found location 1: 10, 58, 0 (map=0)
found location 2: 11, 59, 0 (map=0)
found location 3: 10, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=12 (integer 12)
found homecity=none
found locations
found location 0: 11, 61, 0 (map=0)
found location 1: 12, 60, 0 (map=0)
found location 2: 13, 61, 0 (map=0)
found location 3: 13, 63, 0 (map=0)
found location 4: 10, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=84 (technology id=84)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=2 (technology id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panther (unit id=23)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=1 (technology id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Tiger (unit id=22)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=3 (technology id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=21 (technology id=21)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name jet.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=63 (improvement id=-63)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Germans (king id=3)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name missile.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=25 (technology id=25)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Waffen S.S. (unit id=4)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=Germans (king id=3)
found city production improvement=43 (improvement id=-43)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=U-Boat (unit id=69)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 141, 67, 1 (map=1)
found location 1: 141, 73, 1 (map=1)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name torpedos.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Germans (king id=3)
found technology=0 (technology id=0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Panzer IV (unit id=21)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 49, 51, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industrial (unit id=79)
found homecity=Bremen
found locations
found location 0: 36, 48, 0 (map=0)
found location 1: 37, 47, 0 (map=0)
found location 2: 35, 49, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Germans (king id=3)
found unit=Industry (unit id=78)
found homecity=Hannover
found locations
found location 0: 39, 51, 0 (map=0)
found location 1: 38, 50, 0 (map=0)
found location 2: 40, 52, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=anybody (king id=-2)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-500 (integer -500)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Factory (id=77)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industry (unit id=78)
found homecity=London
found locations
found location 0: 17, 47, 0 (map=0)
found location 1: 16, 46, 0 (map=0)
found location 2: 17, 45, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industry (id=78)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Industrial (unit id=79)
found homecity=Bristol
found locations
found location 0: 12, 44, 0 (map=0)
found location 1: 11, 45, 0 (map=0)
found location 2: 10, 44, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Industrial (id=79)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=1000 (integer 1000)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name blast.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Heer Division (id=1)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Kampfstaffel (id=2)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzerschreck (id=3)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Fallschirmjger (id=5)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Afrika Korps (id=6)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Italian Division (id=7)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer Grenadiers (id=19)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Light Pazner (id=20)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panzer IV (id=21)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tiger (id=22)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-25 (integer -25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Panther (id=23)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Knigstiger (id=24)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-35 (integer -35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=75mm (id=37)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=85mm (id=38)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm (id=39)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Flak-88mm (id=40)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tracked (id=41)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Battery (id=42)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A.A. Truck (id=43)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-15 (integer -15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Elefant (id=44)
found attacker=anybody (king id=-2)
found defender only
found defender=Germans (king id=3)
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Freighter (id=72)
found attacker=Germans (king id=3)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=Germans (king id=3)
found amount=500 (integer 500)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Gn. Patton (id=18)
found attacker=anybody (king id=-2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Germans (king id=2)
found defender=Allies (king id=2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 106, 132, 0 (map=0)
found location 1: 104, 134, 0 (map=0)
found location 2: 111, 127, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=on
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=El Iskandariya
found attacker=Allies (king id=3)
found defender=Germans (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Pillbox (unit id=75)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 101, 131, 0 (map=0)
found endlocations

@THEN PLAYWAVEFILE found, looking for file name
found wave file name losing.wav

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Germans (king id=3)
found state=off
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name panzersong.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Germans (king id=3)
found mask=0b0000000000000000000000000001111 (mask=0xf)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name siegheil.wav

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 67, 59, 0 (map=0)
found location 3: 72, 52, 0 (map=0)
found location 4: 80, 52, 0 (map=0)
found location 5: 89, 37, 0 (map=0)
found location 6: 91, 21, 0 (map=0)
found location 7: 101, 25, 0 (map=0)
found location 8: 100, 18, 0 (map=0)
found location 9: 116, 2, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=IS-2 (unit id=29)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 64, 0 (map=0)
found location 1: 65, 77, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 116, 50, 0 (map=0)
found location 9: 127, 67, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 54, 108, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 72, 0 (map=0)
found location 7: 9, 65, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=30 (technology id=30)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M40SPG (unit id=45)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 9, 65, 0 (map=0)
found location 9: 10, 56, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 53, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 33, 57, 0 (map=0)
found location 4: 27, 61, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 18, 70, 0 (map=0)
found location 7: 14, 72, 0 (map=0)
found location 8: 10, 56, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=7 (integer 7)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 10, 82, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 11, 77, 0 (map=0)
found location 7: 9, 71, 0 (map=0)
found location 8: 12, 62, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=29 (technology id=29)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=A.A. Truck (unit id=43)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 50, 72, 0 (map=0)
found location 1: 37, 67, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 24, 92, 0 (map=0)
found location 4: 11, 93, 0 (map=0)
found location 5: 8, 88, 0 (map=0)
found location 6: 10, 82, 0 (map=0)
found location 7: 11, 77, 0 (map=0)
found location 8: 9, 71, 0 (map=0)
found location 9: 12, 62, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 54, 108, 0 (map=0)
found location 6: 40, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 46, 58, 0 (map=0)
found location 1: 42, 62, 0 (map=0)
found location 2: 35, 63, 0 (map=0)
found location 3: 22, 64, 0 (map=0)
found location 4: 12, 62, 0 (map=0)
found location 5: 12, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=12 (technology id=12)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-29 (unit id=63)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 39, 47, 0 (map=0)
found location 1: 33, 57, 0 (map=0)
found location 2: 22, 64, 0 (map=0)
found location 3: 10, 56, 0 (map=0)
found location 4: 18, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=3 (technology id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=8 (integer 8)
found homecity=none
found randomize
found locations
found location 0: 73, 59, 0 (map=0)
found location 1: 80, 52, 0 (map=0)
found location 2: 85, 65, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 89, 37, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 93, 75, 0 (map=0)
found location 7: 100, 18, 0 (map=0)
found location 8: 121, 31, 0 (map=0)

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=10 (technology id=10)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Il-2 Stormovik (unit id=57)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 67, 59, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 107, 45, 0 (map=0)
found location 9: 125, 65, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=American GIs (unit id=14)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=85mm (unit id=38)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M3 Lee/Grant (unit id=34)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=P-51D Mustang (unit id=60)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=11 (technology id=11)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=B-17 (unit id=62)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=M4 Sherman (unit id=35)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 43, 89, 0 (map=0)
found location 1: 44, 100, 0 (map=0)
found location 2: 48, 106, 0 (map=0)
found location 3: 54, 108, 0 (map=0)
found location 4: 45, 117, 0 (map=0)
found location 5: 40, 118, 0 (map=0)
found location 6: 34, 122, 0 (map=0)
found location 7: 28, 126, 0 (map=0)
found location 8: 21, 125, 0 (map=0)
found location 9: 7, 129, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 71, 65, 0 (map=0)
found location 2: 74, 72, 0 (map=0)
found location 3: 80, 78, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 105, 63, 0 (map=0)
found location 6: 110, 68, 0 (map=0)
found location 7: 112, 72, 0 (map=0)
found location 8: 117, 81, 0 (map=0)
found location 9: 131, 83, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 66, 64, 0 (map=0)
found location 1: 74, 72, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 110, 68, 0 (map=0)
found location 8: 112, 72, 0 (map=0)
found location 9: 117, 81, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 69, 55, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 87, 53, 0 (map=0)
found location 5: 94, 52, 0 (map=0)
found location 6: 107, 45, 0 (map=0)
found location 7: 119, 37, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 125, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=2 (flag=4)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 72, 52, 0 (map=0)
found location 2: 80, 52, 0 (map=0)
found location 3: 87, 53, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=13 (integer 13)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=105mm (unit id=39)
found count=15 (integer 15)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=1 (flag=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 85, 65, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 60, 0 (map=0)
found location 8: 121, 31, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 15, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 18, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=8 (technology id=8)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Spitfire (unit id=59)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 12, 36, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=U.S.S.R. (king id=1)

@THEN PLAYWAVEFILE found, looking for file name
found wave file name tank.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 83, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 131, 29, 0 (map=0)
found location 9: 138, 24, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=2 (technology id=2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/85 (unit id=28)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 72, 0 (map=0)
found location 1: 69, 83, 0 (map=0)
found location 2: 68, 90, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 105, 63, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=50 (turn number 50)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=U.S.S.R. (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=19 (technology id=19)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Katyusha (unit id=48)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 49, 59, 0 (map=0)
found location 1: 59, 63, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 80, 52, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 104, 56, 0 (map=0)
found location 6: 112, 60, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=31 (flag=-2147483648)

@AND found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=MK II Matilda (unit id=32)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 82, 130, 0 (map=0)
found location 1: 86, 132, 0 (map=0)
found location 2: 92, 132, 0 (map=0)
found location 3: 91, 131, 0 (map=0)
found location 4: 96, 132, 0 (map=0)
found location 5: 101, 131, 0 (map=0)
found location 6: 106, 132, 0 (map=0)
found location 7: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Hurricane (unit id=58)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 18, 46, 0 (map=0)
found location 1: 15, 21, 0 (map=0)
found location 2: 44, 126, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=Allies (king id=2)
found state=off
found flag=31 (flag=31)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Churchill (unit id=33)
found count=3 (integer 3)
found homecity=none
found locations
found location 0: 54, 108, 0 (map=0)
found location 1: 82, 130, 0 (map=0)
found location 2: 86, 132, 0 (map=0)
found location 3: 92, 132, 0 (map=0)
found location 4: 91, 131, 0 (map=0)
found location 5: 96, 132, 0 (map=0)
found location 6: 101, 131, 0 (map=0)
found location 7: 106, 132, 0 (map=0)
found location 8: 111, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=82 (technology id=82)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found homecity=none
found randomize
found locations
found location 0: 75, 107, 0 (map=0)
found location 1: 74, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 73, 59, 0 (map=0)
found location 2: 83, 59, 0 (map=0)
found location 3: 94, 52, 0 (map=0)
found location 4: 102, 50, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 116, 50, 0 (map=0)
found location 7: 118, 44, 0 (map=0)
found location 8: 119, 37, 0 (map=0)
found location 9: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=10 (integer 10)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Red Guards (unit id=11)
found count=8 (integer 8)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 112, 74, 0 (map=0)
found location 7: 131, 83, 0 (map=0)
found location 8: 128, 90, 0 (map=0)
found location 9: 140, 100, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found who=U.S.S.R. (king id=1)
found state=on
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 83, 59, 0 (map=0)
found location 2: 87, 53, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found location 4: 116, 50, 0 (map=0)
found location 5: 118, 44, 0 (map=0)
found location 6: 119, 37, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 125, 29, 0 (map=0)
found location 9: 139, 11, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=U.S.S.R. (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=T-34/76 (unit id=27)
found count=7 (integer 7)
found homecity=none
found randomize
found locations
found location 0: 121, 31, 0 (map=0)
found location 1: 131, 29, 0 (map=0)
found location 2: 112, 72, 0 (map=0)
found location 3: 117, 81, 0 (map=0)
found location 4: 127, 67, 0 (map=0)
found location 5: 134, 54, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 76, 88, 0 (map=0)
found location 2: 86, 86, 0 (map=0)
found location 3: 90, 80, 0 (map=0)
found location 4: 93, 75, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 125, 65, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 56, 50, 0 (map=0)
found location 1: 60, 54, 0 (map=0)
found location 2: 66, 54, 0 (map=0)
found location 3: 69, 55, 0 (map=0)
found location 4: 72, 52, 0 (map=0)
found location 5: 80, 52, 0 (map=0)
found location 6: 80, 46, 0 (map=0)
found location 7: 89, 37, 0 (map=0)
found location 8: 91, 21, 0 (map=0)
found location 9: 100, 18, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=6 (integer 6)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Soviet Division (unit id=10)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 73, 77, 0 (map=0)
found location 2: 80, 78, 0 (map=0)
found location 3: 76, 88, 0 (map=0)
found location 4: 86, 86, 0 (map=0)
found location 5: 99, 73, 0 (map=0)
found location 6: 112, 72, 0 (map=0)
found location 7: 112, 74, 0 (map=0)
found location 8: 127, 67, 0 (map=0)
found location 9: 140, 54, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Yak-9 (unit id=56)
found count=3 (integer 3)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
found location 2: 127, 67, 0 (map=0)
found location 3: 107, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-1 (unit id=25)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 60, 54, 0 (map=0)
found location 1: 67, 59, 0 (map=0)
found location 2: 73, 59, 0 (map=0)
found location 3: 79, 59, 0 (map=0)
found location 4: 94, 52, 0 (map=0)
found location 5: 107, 45, 0 (map=0)
found location 6: 118, 44, 0 (map=0)
found location 7: 121, 31, 0 (map=0)
found location 8: 127, 33, 0 (map=0)
found location 9: 131, 29, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=92 (technology id=92)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=KW-2 (unit id=26)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 65, 77, 0 (map=0)
found location 1: 80, 78, 0 (map=0)
found location 2: 76, 88, 0 (map=0)
found location 3: 86, 86, 0 (map=0)
found location 4: 99, 73, 0 (map=0)
found location 5: 112, 72, 0 (map=0)
found location 6: 126, 66, 0 (map=0)
found location 7: 127, 67, 0 (map=0)
found location 8: 140, 54, 0 (map=0)
found location 9: 139, 37, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=U.S.S.R. (king id=1)
found technology=0 (technology id=0)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=U.S.S.R. (king id=1)
found unit=Pillbox (unit id=75)
found count=2 (integer 2)
found homecity=none
found randomize
found locations
found location 0: 100, 18, 0 (map=0)
found location 1: 121, 31, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 34, 54, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 22, 64, 0 (map=0)
found location 6: 14, 60, 0 (map=0)
found location 7: 18, 46, 0 (map=0)
found location 8: 15, 27, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Motorized (unit id=31)
found count=5 (integer 5)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 39, 47, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 31, 51, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 27, 55, 0 (map=0)
found location 6: 24, 56, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=96 (technology id=96)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Armored A.P.C. (unit id=30)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 54, 108, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Bazooka (unit id=15)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=16 (technology id=16)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Flak-88mm (unit id=40)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 38, 52, 0 (map=0)
found location 2: 34, 54, 0 (map=0)
found location 3: 29, 49, 0 (map=0)
found location 4: 28, 52, 0 (map=0)
found location 5: 24, 56, 0 (map=0)
found location 6: 22, 64, 0 (map=0)
found location 7: 18, 60, 0 (map=0)
found location 8: 14, 60, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Battleship (unit id=68)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 101, 131, 0 (map=0)
found location 2: 6, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Cruiser (unit id=66)
found homecity=none
found locations
found location 0: 17, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Freighter (unit id=72)
found homecity=none
found locations
found location 0: 26, 40, 1 (map=1)
found location 1: 14, 56, 1 (map=1)
found location 2: 4, 86, 1 (map=1)
found location 3: 4, 100, 1 (map=1)
found location 4: 2, 108, 1 (map=1)
found location 5: 6, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=83 (technology id=83)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=British Division (unit id=13)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 45, 47, 0 (map=0)
found location 1: 35, 47, 0 (map=0)
found location 2: 29, 49, 0 (map=0)
found location 3: 28, 52, 0 (map=0)
found location 4: 24, 56, 0 (map=0)
found location 5: 17, 57, 0 (map=0)
found location 6: 54, 108, 0 (map=0)
found location 7: 10, 56, 0 (map=0)
found location 8: 18, 46, 0 (map=0)
found location 9: 12, 36, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=Allies (king id=2)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Lancaster (unit id=61)
found count=2 (integer 2)
found homecity=none
found locations
found location 0: 8, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Landing Craft (unit id=71)
found homecity=none
found locations
found location 0: 12, 48, 0 (map=0)
found location 1: 16, 24, 0 (map=0)
found location 2: 34, 122, 0 (map=0)
found location 3: 101, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Destroyer (unit id=65)
found homecity=none
found randomize
found locations
found location 0: 0, 128, 0 (map=0)
found location 1: 141, 119, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found receiver=Allies (king id=2)
found technology=81 (technology id=81)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Allies (king id=2)
found unit=Resistance (unit id=46)
found homecity=none
found randomize
found locations
found location 0: 14, 64, 0 (map=0)
found location 1: 14, 82, 0 (map=0)
found location 2: 24, 62, 0 (map=0)
found location 3: 64, 90, 0 (map=0)
found location 4: 58, 88, 0 (map=0)
found location 5: 19, 59, 0 (map=0)
found location 6: 7, 63, 0 (map=0)
found location 7: 9, 77, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found owner=Norwegians (king id=4)
found unit=Partisans (unit id=9)
found homecity=none
found locations
found location 0: 45, 1, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 76, 128
found location 1: 106, 128
found location 2: 106, 134
found location 3: 76, 134
found moveto
found moveto: 74, 134
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 20, 124
found location 1: 32, 124
found location 2: 32, 134
found location 3: 20, 134
found moveto
found moveto: 34, 122
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 38, 90
found location 1: 58, 90
found location 2: 58, 116
found location 3: 38, 116
found moveto
found moveto: 43, 89
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=Allies (king id=2)
found maprect
found location 0: 23, 53
found location 1: 47, 53
found location 2: 47, 81
found location 3: 23, 81
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 58, 64
found location 1: 122, 64
found location 2: 122, 86
found location 3: 58, 86
found moveto
found moveto: 56, 72
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 113, 9
found location 1: 141, 9
found location 2: 141, 51
found location 3: 113, 51
found moveto
found moveto: 73, 59
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 90, 16
found location 1: 110, 16
found location 2: 110, 46
found location 3: 90, 46
found moveto
found moveto: 89, 37
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 74, 48
found location 1: 112, 48
found location 2: 112, 62
found location 3: 74, 62
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=anyunit (id=-2)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=anyunit (unit id=-2)
found owner=U.S.S.R. (king id=1)
found maprect
found location 0: 50, 46
found location 1: 72, 46
found location 2: 72, 70
found location 3: 50, 70
found moveto
found moveto: 49, 51
found numbertomove=all
@ENDIF found
@ENDEVENTS found

remaining heap space: 423 bytes
